:: ABOUT ME ::
I am a creative coder, writer and designer. I am fascinated by fictional characters who inhabit digital grounds: I seek them in the muddy paths of the human mind and try to build virtual environments where they shall feel at home.
Volumnia 2.0 is a collection of interactive poems set in the near future. A girl grows up with an AI companion and, as she starts to see the bot as a role model, she develops transhumanist ideals, dreaming that she may one day re-programme herself to be as "flawless" as her artificial friend. In her adulthood, she will try to bridge the gap between her human self and her machine-like ambitions through poetry.
A story about creation, and how our creations end up re-inventing and re-creating us back. About the tension present in the space that separates us from our ideals, the same uncertain space in which we continuously search for our human core.
Uncertainty is our ally against misleading beliefs and dangerous dogmas. Our minds and culture, however, seem to treat it as an enemy. To release uncertainty from the stigma of its intimidating nature, we will explore its generative potential, reframing it as a resourceful condition rather than a threatening one. In the field of game design, uncertainty is used as a material to craft unique experiences. What is uncertainty’s generative value in games and how can we allow players to access it?
Find out more and read PDF @ [http://kineticmud.space/questionableplaygrounds.html]()